User Research, Wireframes, Visual Design, Prototyping
Role
Product Designer
Client
Bootcamp Student Work
Timeline
6 weeks
Tools
Figma, Zoom, Undraw
Tools
Figma, Zoom, Undraw
Client
Bootcamp Student Work
Timeline
6 weeks
The Short Version
Increase User Engagement and Build Brand Loyalty
Lime is an international electric vehicle rental company that specializes in short-term electric scooters and bike rentals. The challenge is to improve Lime’s competitive advantage and increase rider usage with a new feature implemented in Lime's existing mobile application.
Problem: Low user engagement and high cost.
Users say price is important in deciding whether to use Lime. Riders feel the costs aren’t worth the expense since it’s as much as other shared transportation.
Goal: Improve user perception of cost and increase user engagement.
Develop a feature for Lime's mobile application that would increase rider engagement. The goal of the project is to improve user perception of prices.
Solution: A program that focuses on alleviating user cost concerns.
Riders stated price as a key factor in deciding if and which company to use. The rewards program works to address those concerns while promoting customer loyalty and usage.
my discovery process
Research and Identify Opportunities
Why aren’t users riding more often?
I identified research goals and objectives to focus on to understand the problem space. I wanted to learn what people value in Lime scooters to best position the key feature into the application.
Learn how people determine e-scooter choices
Learn what prevents people from using e-scooter
Determine what people value when booking/selecting transportation methods
Understand what areas could be improved in Lime scooter application
This helped me gain insights into what is currently available to riders and the improvements they want in renting micro-mobility vehicles.
Competitor Analysis
I conducted research with 3 micro-mobility vehicle competitors to understand what is offered to consumers in the current market.
Strengths
Vehicle Info & Location
Info & Location
Info & Location
Visible battery life and vehicle information
Map view and parking locations
Rider safety information
Opportunity
Loyalty Program
Although discounts and long-term rentals are offered on competitors' platforms, there isn't a program that offers incentives to use one platform over another.
The strengths: Vehicle locations and safety briefings
Competitors and Lime all have visible and clear vehicle details and safety briefings.
Visible battery life and vehicle information
Map view and parking locations
Rider safety information
The opportunity: Lack of loyalty programs
Although discounts and long term rentals are offered on competitors' platforms, there isn't a program that offers incentives to use one platform over another.
User Surveys
Major insight: Price matters for survey participants
I surveyed 33 Lime users using Google surveys to gather information from a larger pool of riders. The surveys focused on user frequency, motivations for riding, obstacles that prevent usage, and deciding riding factors.
Quotes From Participants:
"What would encourage you to use Lime more often?"
Out of 33 responses
Cost is important when riding
Out of 33 responses
Encouraged to ride if cost were lower
User Interviews
Major insight: Price and discounts are important
Diving deeper into the users' motivations, I conducted 6 in-depth user interviews to gain insight into user's experiences and desires for the product.
Questions asked to users:
Can you walk me through the process on how you would select an electric scooter/bike to use?
What's your experiences with Lime, would you be able to tell me some stories using their vehicles?
What prevents you from riding or using shared bikes or electric scooters?
What would encourage you to use or ride Lime scooters more often?
Affinity Map
Key Quotes
Results
5 out of 6 stated price as a deciding factor in renting between brands.
3 out of 6 mentioned price prevented them from riding.
5 out 6 said promotions or discounts would encourage them to use them more.
User Persona
From the information gathered through user interviews, 2 User personas were created to represent our target users during the design process.
The Adventurous Student
The Joy Rider
Ideation
Improve Experience and Usage
How might we help Lime users feel the rides are worth the expense?
After identifying user concerns and needs in research, I developed ideas that would target both user cost concerns and business growth concerns. A solution that incorporates discounts and increases rider usage. Specific task flows and sketches were considered to help with user integration of the reward solution.
Task Flows
WhAt Is it
Onboarding
A flow to introduce the feature to users in the app
Why Is it Important
Rewards
View Rewards
A flow where users can view the rewards available
How to use it
Redeem
Redeem
A flow where users can redeem the rewards
Lo-Fi Sketches
Design Development
Design Screen Layouts
2 Mid-fi options
After sketches, I decided to narrow down the screens and options to 2 reward redemption processes.
Mid-FI Option 1: Redeem After ride
Can view rewards anytime
Only redeem after their ride
User has control on reward redemption based on most recent ride price
Mid-FI Option 2: redeem before ride
Can view rewards only before a ride
Can redeem anytime before they start a ride
Similar to Lime and other platforms' free ride credit that users get when they share the app
Narrow down a process to one
I presented my wireframes in a panel of 12 of my peers for critic. Many stated they wanted to see how much their ride was before they decided to use their rewards. With their collaboration and feedback, the post-ride redemption reward process was selected to move further into development with the key flows.
Onboarding
Viewing Rewards
Reward Redemption
Task flow: Onboarding
Task flow: Viewing rewards
Task flow: Reward redemption
User Testing
Conduct Usability Testing
After finalizing the first prototype, I conducted two rounds of usability testing over Zoom with 12 Lime users. They were asked to complete three scenarios users would face with the new feature.
First usability test
The first usability test was over Zoom with 6 Lime users. They were asked to complete three scenarios users would face with the new feature.
Second usability test
After making revisions to the first prototype designs, I conducted 6 moderated usability tests with different Lime users.
Iterations
Two Major Changes From Testing
Iteration 1: Add visual cues to rewards
Concern: Confusion in identifying rewards
Before
Users mentioned they needed time to process which rewards were available.
2/6 Other users stated they would like rewards available on the ride summary page instead of a link to another page.
After
I added visual cues to the rewards to reduce error or confusion.
Iteration 2: Clarify the redemption & checkout process
Concern: Confusion in payment confirmation
Before
3/6 users felt the payment of their ride was unexpected after redeeming their points for a reward.
This caused user confusion on whether or not they paid for their ride.
2/6 other users stated they would like rewards available on the ride summary page instead of a link to another page.
After
I added the awards to the ride overview page to make reward access quicker and more convenient for users.
Once the award is redeemed they can see the updated amount.
CTAs allow users control and freedom to remove the reward or revert to the previous screen.
Final Designs & Prototype
Lime Rewards a User-Focused Loyalty Program
The final design includes iterations from usability testing to improve user experiences with cost concerns and encourage riders to use Lime more often.
Quick onboarding process
The rewards program has a fast introduction for easily digestible information.
A variety of rewards
There are different reward options for users to choose from, giving riders flexibility in saving options.
Easy redemption process
Lime Rewards integrates seamlessly into the riding process, with reward options available for selection after riders finish their rides.
Results & Takeaways
Impact & Next Steps
Lime Rewards is easy and useful
Users' feedback and results showcase Lime Rewards is easy to use and useful for riders when riding Lime vehicles.
83% rated it very useful on 1-5 scale (1 very useful, 5 not useful)
83% of participants say it motivates them to use Lime over competitors
100% of participants rated the feature easy to use
Additional testing and design considerations
With my changes, I would do more testing to validate the designs for the mobile app. I would also consider additional situations with the rewards program.
What type of promotions will run and how will they be displayed within the rewards feature?
What other use cases are there to consider with the program?
Takeaways
Good designs & research matters
I was constantly torn between designing a solution that would integrate perfectly with the current design or designing a solution that would be focused on enhancing user experience. As I reflected on this issue, I found you have to consider both.
Features need to be cohesive with the design systems to avoid user confusion
Research and testing is important in discovering concerns to improve usability